Game Art

Made in Unreal Engine 4, most assets created using Photogrammetry

Made in Unreal Engine 4, most assets created using Photogrammetry

Made in Unreal Engine 4, most assets created using Photogrammetry

Made in Unreal Engine 4, most assets created using Photogrammetry

Created in Unreal Engine 4, most assets created using Photogrammetry

Photoscanned tree log

Textures from my own photographs

Based on my own photographs of real object

Comparison with real photos. More rusty variation

My approach to MasterMaterial - 'Layered Material' in UDK. You can see it in action on few models. It gives me possibility to control many aspects of materials - from texture tiling and color to specular and normalmap intensity using shared textures library

Description

Personal projects. All models were made with Blender 3D and GIMP. Rendered in real time in UE4/UDK. Some textures are based on photos from CGTextures.com

Type

Game assets/props